Onlano

Game Development

6 active openings across remote, onsite and agency roles.

Unity, Unreal and gameplay engineering jobs.

Game Development

Game Programmer

Ludia - Company

## Job details - Location: Verdun, Montréal - Work mode: Onsite - Employment type: Full-time (Not an internship) - Salary: Salary details are available in the employer description. ## Role overview Ludia, a leading mobile game studio in Montreal, is building a talent pool for Game Programmer positions. This Full-time, Onsite role is based in Verdun, Montréal, and focuses on developing engaging mobile gaming experiences for millions of players worldwide. The position involves working with Unity or Unreal Engine to create innovative gameplay systems and optimize performance across mobile platforms. ## Job details This is a Full-time, Onsite position located in Verdun, Montréal, Quebec. Salary details are available in the employer description. Ludia develops mobile games that reach over 3.5 million players monthly across popular franchises. The studio offers a collaborative environment where programmers contribute to all stages of game development, from prototyping to live operations.

Verdun, Montréal, 🇨🇦 Canada
Full-time - Onsite
Posted 3 days ago
0 applicants
UnityC#Mobile GamesGame DevelopmentUnreal Engine
Featured Game Development

Unreal Engine Artist

Sthyra - Company

## Job details - Location: Bangalore, Karnataka - Work mode: Onsite - Employment type: Full-time (Not an internship) - Salary: Salary details are available in the employer description. ## Role overview Sthyra, a game development company based in Bangalore, is seeking a skilled Unreal Engine artist to create immersive real-time experiences through high-quality material creation, cinematic lighting, and camera work. You'll collaborate with cross-functional teams to deliver visually compelling environments and narratives. ## Job details Based in Bangalore, Karnataka, this full-time position requires onsite work. Salary details are available upon contacting the employer. The role emphasizes technical artistry in Unreal Engine for game development environments.

Bangalore, Karnataka, 🇮🇳 India
Full-time - Onsite
Posted 5 days ago
0 applicants
Unreal EngineMaterial CreationCinematic LightingShader DevelopmentVisual Storytelling
Game Development

Software Engineer - Haptic Engine

Razer - Company

## Job details - Location: France - Work mode: Onsite - Employment type: Full-time (Not an internship) - Salary: Salary details are available in the employer description. ## Role overview Razer seeks a Software Engineer to develop cutting-edge haptic engine technology for gaming hardware. This role involves collaborating with global teams to innovate immersive gaming experiences. ## Job details Based in France, this Full-time position offers on-site work with a focus on haptic technology integration. Salary details are available in the employer description.

France, 🇫🇷 France
Full-time - Onsite
Posted 6 days ago
0 applicants
C++Game DevelopmentHapticsSoftware EngineeringUnity
Game Development

Principal Software Engineer

Gram Games - Company

## Job details - Location: London, UK - Work mode: Onsite - Employment type: Full-time (Not an internship) - Salary: GBP 52,904 per year ## Role overview Gram Games, part of Zynga & Take-Two Interactive, is seeking a Principal Software Engineer to lead cutting-edge game development. Known for titles like 1010! and Merge Dragons!, we empower small, self-managing teams with autonomy and impact. ## Job details This full-time position in London, UK offers a salary of £52,904. The role is onsite and focuses on driving innovation in game systems, mentoring teams, and collaborating across disciplines to deliver industry-leading titles.

London, UK, 🇬🇧 United Kingdom
Full-time - Onsite
Posted 6 days ago
0 applicants
game developmentsoftware engineeringteam leadershipbackend systemsagile methodology
Game Development

Senior Multiplayer Engineer (C++)

NxT Level - Company

## Job details - Location: Hayes Valley, San Francisco - Work mode: Onsite - Employment type: Full-time (Not an internship) - Salary: USD 136,976 per year ## Role overview Join an award-winning gaming studio to build and maintain high-performance multiplayer systems for a mobile MMO game recently launched on Nintendo Switch. You'll design scalable server infrastructure and backend services using C++ and Golang. ## Job details - Location: Hayes Valley, San Francisco - Mode: Onsite - Type: Full-time - Salary: $136,976 USD annually

Hayes Valley, San Francisco, 🇺🇸 United States
Full-time - Onsite
Posted 6 days ago
0 applicants
C++Golangmultiplayergame serverbackend
Game Development

Senior Cloth Artist

welevel jobs - Company

## Role overview welevel is building *Solid River*, a AAA medieval survival game with AI-driven NPCs and city-building mechanics. As a Senior Cloth Artist, you'll create high-quality 3D cloth assets for character animations and environmental elements. ## Responsibilities - Design and model realistic cloth simulations for characters and game environments - Collaborate with animators and designers to integrate cloth assets into gameplay - Optimize cloth assets for performance in AAA game engines - Mentor junior artists and maintain art quality standards ## Requirements - 4+ years in 3D cloth modeling for games or film - Proficiency in Blender, Maya, or 3ds Max with cloth simulation tools - Strong understanding of game art pipelines and optimization - Portfolio demonstrating medieval/period-accurate textile designs ## Benefits - Central Munich office with international team - Competitive salary and equity options - Creative autonomy in AAA game development - Professional growth through cutting-edge AI/NPC tech

Maxvorstadt, München, 🇩🇪 Germany
Full-time - Onsite
Posted 9 days ago
0 applicants
Blender3D modelingcloth simulationgame artMaya